Wednesday, 11 January 2012

Initial research

To my understanding we have to create a scenario with a well structured narrative, and as i'm doing 3d i will have to create my setting in udk, and use voice clips as narrative, and have your actions affect where the narrative will go from there.

a few examples of examples of this in film are:

1. Fight club - 1999

Based on the novel of the same name, this movie uses narrative very intelligently, given the twist of the tyler durton character being a figment of nortons imagination, you look back to realise there was never any solid evidence that he actually did exist in the physical world, and we do not find this out until the very end.

2. Pulp fiction -1994

this film uses narrative in a very interesting way, techincally the start of the film is at the end of the chain of events, but then we see every characters story from their perspective throughout the movie, and eventually end up back where we started, showing that this method of narrative can work, when done right.






A few examples of this in video games are:

1. Heavy rain - 2010

heavy rain is 100% controlled by the player, many have described it as more of an interactive movie than an actual video games, you watch what seems like an endless cutscene, and at certain key points you have to either hit buttons or twirl the joysticks in a certain manner to affect the outcome of the situation on screen, this enabled the game to have multiple different unique endings, and in my opinion, is THE example of interactive narrative itself.



2. Mass effect

Mass effect uses interactive narrative on a dramatic scale, frequently in game you get a choice of dialogue when faced with a situation, your choices ultimately shape the ending of the game and if characters die or desert, they also stay gone throughout mass effect 2-3 as well.

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