Sunday, 11 March 2012

creating Pit textures

i wanted to make sure the spike pit looked intimidating, in the form of more than just spikes, the idea is that this is an area used many times before, so naturally the spikes would have been there before, and others would have fallen into them, so they floors and walls (to a degree) had to be bloodstained.

here is the bloodied version of the texture, a simple wood plank overlayed with a bloodstain pattern.















and here is the texture regularly, i mix and match both the bloodstained and clean textures within udk to make it look more believable.

No comments:

Post a Comment