here is my first sketch of my levels layout, i wanted to keep it roughly based on a sumo ring, with an inner circle the competitors must stay in at all costs, and to help add to the 'extreme' aspect i wanted to achieve i wanted there to be a visible consequence to stepping out out of the circle, i went witht he idea of using spears/spikes which the player will fall in and die, they are represented by the crosses outside the circle.
there is a clear indicator in the middle of the wall and the 3 doors which will all represent either rock/paper/scissors, the player will choose which door they want to pick, two resulting in failure, and one resulting in victory.
the black dots on the outside represent either a crowd of bystanders, or simply empty space i will shade dark to give an added feeling of intimidation and isolation to the player.
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